DartScore.uk

Halve It Darts: Rules and Strategy

Last updated 10 November 2026

Play Halve It

Halve It rewards consistency over brilliance. One big round can put you clear, but one round where every dart misses the target cuts your score in half. It is a great leveller for groups of mixed ability.

The rules

  1. Everyone starts with 40 points.
  2. Each round has one target, and every player throws three darts at it.
  3. Each dart that hits the target adds its value to your score.
  4. If none of your three darts hits the target, your score is halved, rounded down.
  5. After the last target, the highest score wins.

The targets

The DartScore.uk scoreboard uses nine rounds in this order:

RoundTargetWhat counts
1–620, 19, 18, 17, 16, 15Any single, double or treble of that number, at full value
7Any doubleAny double on the board, scoring twice the number
8Any trebleAny treble on the board, scoring three times the number
9BullOuter bull scores 25, inner bull 50

A worked example

Notice how losing half of 77 costs much more than losing half of 40. The bigger your score, the more a blank round hurts.

Strategy

Scores to know

The maximum possible score is 1,435: the starting 40, plus three trebles on each of 20 to 15 (945), three double 20s (120), three treble 20s (180) and three inner bulls (150).

Common house rules

Frequently asked questions

What happens if you score 0 in a round of Halve It?

Your total score is halved, rounded down. You only need one dart on the target to avoid it.

Does the inner bull count as a double in Halve It?

On DartScore.uk, the "any double" round counts only the double ring. The bull has its own round at the end, where the outer bull scores 25 and the inner bull 50.

What is the highest score in Halve It?

With the DartScore.uk targets and a 40-point start, 1,435.